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RENEWAL
Skill Info: Smite (250)
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Skill Info
Damage Properties
Misc Informations
Requirements
Item Required
Equip Required
Cast Time Data
Skill Information
Information
ID:
250
AEGIS Name:
CR_SHIELDCHARGE
Display Name/Desc:
Smite
Type:
Weapon
Max Level:
5
Target:
Enemy
Hit type:
Single-hit
Element:
Neutral
Cancel on interruption:
No
Reduce defense while casting:
0%
Range
All Levels:
3
cells
Splash area
All Levels:
1x1
cells
Hit count
All Levels:
1
hits
Knockback
Level 1:
5
cells
Level 2:
6
cells
Level 3:
7
cells
Level 4:
8
cells
Level 5:
9
cells
Max spells in map
All Levels:
No Limit
units
Damage properties
No Damage
Splash Damage
Split Splash Damage
Ignore Caster ATK Bonus
Ignore Elemental Adjustment
Ignore Target DEF
Ignore Target Flee
Ignore Target DEF Bonus
Misc Informations
Quest Skill
NPC Skill
Wedding Skill
Spirit Skill
Guild Skill
Song/Dance Skill
Ensemble Skill
Trap
Target/damage on Self
Cannot be casted on self
Only for Party member
Only for Guild member
Disable usage on Enemy
Available for Auto-Shadowspell
Chorus Skill
Ignore BG adjustment
Ignore GVG adjustment
Cannot be casted near NPC
Can hit trap
Ignores Land Protector
Doesn't cancel Camouflage
Can be casted on Hiding
Can be casted on Dancing
Can hit Emperium
Blocked by SC_STASIS
Blocked by SC_KAGEHUMI
Affected by AC_VULTURE
Affected by GS_SNAKEEYE
Affected by NJ_SHADOWJUMP
Affected by WL_RADIUS
Affected by RA_RESEARCHTRAP
No effect on NC_HOVERING status
Can be casted while riding Warg
Can't be casted while in Madogear
Can be casted to target under SC__MANHOLE
Affects hidden targets
Affects SC_GLOOMYDAY_SK
Requirements
Basic Requirements
State
Shield equipped
Status
None
HP
All Levels:
0
SP
All Levels:
10
HP Rate
All Levels:
0
%
SP Rate
All Levels:
0
%
Max HP
All Levels:
0
%
Zeny
All Levels:
0
Z
Spirit
All Levels:
0
Weapon
✓ Any
Ammo
✓ None
Ammo Amount
All Levels:
0
Inventory Item
Nothing Needed
Some skill has hardcoded check to replace
#Num
as
Level-based
requirement.
Equipped Item
Nothing Needed
Some skill has hardcoded check to replace
#Num
as
Level-based
requirement.
Cast Time Data
Cast Time Data
Cast Time
All Levels:
0
ms
AfterCasting-Action Delay
All Levels:
0
ms
AfterCasting-Walk Delay
All Levels:
0
ms
Duration1
All Levels:
0
ms
Duration2
All Levels:
5000
ms
Cooldown
All Levels:
0
ms
Fixed-Cast Time
All Levels:
0
ms
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