Item Info: Light of Recovery [1] (1659/Recovery_Light)
1659/Recovery_Light/Light of Recovery
Type: Weapon
(Staff, Right)
- Buying price: 56000z
- Selling price: 28000z
- Weight: 40.0
- Refineable: Yes
- Slots: 1
- Range: 1
- Weapon level: 4
- Level requirement: 110
- ATK: 30
- MATK: 160
- Defense: 0
Sizefix
- Small: 100%
- Medium: 100%
- Large: 100%
Available for
Job 1
- Novice
- Swordsman
- Mage
- Archer
- Acolyte
- Merchant
- Thief
Job 2-1
- Knight
- Priest
- Wizard
- Blacksmith
- Hunter
- Assassin
Job 2-2
- Crusader
- Monk
- Sage
- Rogue
- Alchemist
- Bard
- Dancer
Job 1-Trans
- High Novice
- High Swordsman
- High Mage
- High Archer
- High Acolyte
- High Merchant
- High Thief
Job 2-1 Trans
- Lord Knight
- High Priest
- High Wizard
- Whitesmith
- Sniper
- Assassin Cross
Job 2-2 Trans
- Paladin
- Champion
- Professor
- Stalker
- Creator
- Clown
- Gypsy
Job 1 Baby
- Baby Novice
- Baby Swordsman
- Baby Mage
- Baby Archer
- Baby Acolyte
- Baby Merchant
- Baby Thief
Job 2-1 Baby
- Baby Knight
- Baby Priest
- Baby Wizard
- Baby Blacksmith
- Baby Hunter
- Baby Assassin
Job 2-2 Baby
- Baby Crusader
- Baby Monk
- Baby Sage
- Baby Rogue
- Baby Alchemist
- Baby Bard
- Baby Dancer
Job 3-1
- Rune Knight
- Warlock
- Ranger
- Arch Bishop
- Mechanic
- Guillotine Cross
Job 3-1 Trans
- Rune Knight Trans
- Warlock Trans
- Ranger Trans
- Arch Bishop Trans
- Mechanic Trans
- Guillotine Cross Trans
Job 3-2
- Royal Guard
- Sorcerer
- Minstrel
- Wanderer
- Sura
- Genetic
- Shadow Chaser
Job 3-2 Trans
- Royal Guard Trans
- Sorcerer Trans
- Minstrel Trans
- Wanderer Trans
- Sura Trans
- Genetic Trans
- Shadow Chaser Trans
Job 3-1 Baby
- Baby Rune Knight
- Baby Warlock
- Baby Ranger
- Baby Bishop
- Baby Mechanic
- Baby Guillotine Cross
Job 3-2 Baby
- Baby Royal Guard
- Baby Sorcerer
- Baby Minstrel
- Baby Wanderer
- Baby Sura
- Baby Genetic
- Baby Shadow Chaser
Job Super Novices
- Super Novice
- Super Baby
- Expanded Super Novice
- Expanded Super Baby
Job 1-Adv
Job 2-Adv
- Star Gladiator
- Soul Linker
- Kagerou
- Oboro
- Rebellion
- Summoner
Script
"bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bHealPower,(.@r*6); bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10); bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14);"
Equip Script
"none"
Unequip Script
"none"
Description
Item: 회복의 빛 [1] (kRO)
오로지 치유능력만을 위해 개발된 지팡이. 큰 회복능력을 갖는 대신 사용자의 정신력 소모도 극심하다는 소문.
MATK + 160.
제련도에 따라 힐량 및 힐에 소모되는 SP 큰폭으로 증가.
파괴불가.
계열 : 한손 지팡이 공격 : 30
무게 : 40 속성 : 성
무기 레벨 : 4
요구 레벨 : 110
장착 : 아크비숍
Item: Light of Recovery [1]
A staff used for healing skill.
-------------------------
MATK +160
-------------------------
Increases Healing skills at the cost increasing SP consumption for every refine level.
-------------------------
Indestructible
-------------------------
Class: One-Handed Staff
Attack: 30
Weight: 40
Element: Holy
Weapon Level: 4
Level Requirement: 110
Jobs: Archbishop
Item: Recovery_Light [1] (iRO)
A staff that increases the potency of Heal and Arch Bishop recovery skills while increasing SP consumption depending on refine level.
_
Type: One-Handed Staff
Attack: 30
Property: Neutral
Weight: 40
Weapon Level: 4
Required Level: 110
Required Job: Arch Bishop Jobs
_
MATK + 160
Increases the recovery rate of Coluseo Heal, Heal, High Heal and Sancturary by 6% per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.
Item: Recovery_Light [1] (idRO)
Sebuah Staff hanya untuk Skill Heal. Memiliki kekuatan penyembuhan yang besar namum konsumsi SP juga meningkat
MATK + 160.
Sebuah Tongkat yang berpotensi meningkatkan efektifitas Heal dan skill Healing Archbishop. Penggunaan Konsumsi SP meningkat seiring bertambahnya Tingkat tempa
Tidak bisa dihancurkan
Jenis : One handed Staff Serangan : 30
Berat : 40 Property : Saint
Senjata Level. : 4
Dibutuhkan Level : 110
Profesi : Archbishop
Combo with
-
"{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",14*.@r; }"